As I mentioned in the last post (PS4 vs Xbox One), I decided that I was going to attempt to breakdown EA Sports Ignite, EA Sports' new engine. It would be cool if you guys could put your opinions across on this new system to see what you think about it too.
So, introducing the brand new engine be EA Sports, which will now power games such as FIFA 14, Madden, NBA Live and UFC.
EA Sports have claimed that the new engine will aim to even out all of the issues we witnessed in previous titles. It also claims to have improved Human Intelligence for better decision making (At last!), Living Worlds, whereby the crowds are now in 3D as opposed to being like cardboard, as well as True Player Motion; haven't we heard this somewhere else before?
CVG compiled an article stating that the new-at-the-time Impact Engine would improve on areas such as First Touch Control (yeah, right.), Player Impact (really?), Complete Dribble (fair enough), Tactical Freekicks (erm...?), and Attacking AI (please.).
Below are just some of the screenshots taken from FIFA 13.
Puyol getting a bit aggressive in his old age.
Neymar has lost his heading ability.
Now c'mon, let's be serious EA. You promised a lot and delivered a little. Here are some of the issues that I fell across whilst playing the most recent FIFA title:
- Major glitching (more below)
- Server issues
- Massive lag issues
- More?
I recall one glitch at the beginning of this game's cycle where I saved a Career Mode with Borussia Dortmund and when I loaded the save file again it just crashed and I could not advance on the calender. Bare in mind, I also made it to 2019. I was extremely disappointed.
On many occasions it has also been very common that half way through a match, the football, or an entire player would completely disappear during the game. Imagine playing football without the football? It's just 22 people running after thin air.
Human Intelligence: EA Sports' attempt to not just improve the intelligence of the player you are possessing, but also the intelligence of your team-mates and the opposition. I believe they tried this in the last Impact Engine?
True Player Motion: Another of EA Sports' attempts to improve the gaming experience and the realism of gameplay. Again, I thought this was tried in the last Impact Engine?
Living Worlds: EA Sports' are trying to improve the sidelines and crowds in sporting arena's in order to give the player that immersive feeling that real-life sports stars feel as they enter the arena/stadia. Now although EA Sports have always tried to tweak the crowds and add more venue selection, they have never aimed to bring a real-life situation to the player in regards to offering that 'immersive feeling'.
The head of EA Sports was interviewed by IGN on the new EA Sports Ignite engine and pretty much openly admitted that this new engine was years in the planning and was intended as a protective measure for the next-gen consoles. Find the interview here.
So there you have it guys. The "new" EA Sports engine for the next-gen consoles. I have a feeling it is going to be more of the same. What about you?
Leave your comments below.
See ya later folks.
Protective measure for next-gen consoles? So much for listening to their consumers. All talk and no action.
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